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| [Aug 10, 2011, 10:38 am ET] - Share - Viewing Comments |
"Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome," id Software Creative Director Tim Willits tells Eurogamer. "In the end, it's better for everybody. Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change. I'm a big proponent of always connected. I'm always connected. Our fans are always connected. There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change."
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Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 15:08 |
ASeven |
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MattyC wrote on Aug 10, 2011, 14:36:
ASeven wrote on Aug 10, 2011, 13:25: you're in the tiny majority in accepting this. What? Hooooly crap, what a comically idiotic mistake of mine. Tiny minority.
MattyC wrote on Aug 10, 2011, 14:36:
ASeven wrote on Aug 10, 2011, 13:25: Be with mainstream games, the rest of us will be having fun playing rreal fun games. You know, indies.
And good strawman use by throwing pracy. Notch doesn't care about it, he's become rich nonetheless. I honestly haven't seen much worth buying from indie developers lately, so not crossing my fingers there. I mean for 'single player Diablo' I could just play Nethack until the end of time. It is honestly a much deeper game anyway. That is probably why I don't mind this so much. Diablo has always been an online series for me. There just isn't much there if you are just going to play it yourself offline.
But either way for all the touting I see here, most pay indie games are generally a huge letdown for me. If I did have to give up studio games I would just as soon go play something free and open source, probably a lot more fun anyway. Obviously there are some gems out there, but they seem quite rare. Most open source or freeware games, like Tactical Assault or Overdose, are still indie. Being indie doesn't mean you charge money for it. Hell, dwarf fortress devs are indie, the nethack devs are probably the oldest indie devs out there.
Not charging money does not make a dev not indie. Also, indiedb.com, use it to find new games, maybe your opinion on not finding enough good indies may change. |
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