|
|
 |
| [Aug 10, 2011, 10:38 am ET] - Share - Viewing Comments |
"Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome," id Software Creative Director Tim Willits tells Eurogamer. "In the end, it's better for everybody. Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change. I'm a big proponent of always connected. I'm always connected. Our fans are always connected. There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change."
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 72. |
Re: Quoteworthy - id's Tim Willits on Always-on Gaming |
Aug 10, 2011, 13:37 |
Ruffiana |
|
|
Verno wrote on Aug 10, 2011, 13:14:
Cause no amount or raging in the comments of gaming news sites will change the minds of the suits ponying up the money to make our digital crack. You had some otherwise good points but this one is way off base. It's been shown time and time again that bitching does get things changed, particularly with regards to Blizzard games. They caved on a number of issues related to Starcraft 2 for example and it was a better experience for it. Bitching...to them. Not bitching in the comments section of Blues News. As much as I've enjoyed this site over the years, I don't believe that any comments made about any news item has ever lead to a publisher or developer changing their minds about anything. Frankly, people aren't going to change the minds of a publisher about anything unless they're just not sure about it in the first place.
However, in this particular case, the die has already been cast. Diablo III will be a persistent internet game. It will come out, and it will still sell like caramel-covered hookers at a fat camp for nymphomaniacs. And that will completely erase any nervous feelings that publishers may have felt had about this new form of DRM based on the backlash for Ubisoft venture into this territory.
There's no limit to how far a publisher will go in pursuit of profit. They don't give a cold shit about gamers or games, they just care about making the most profit with the least amount of risk. That's modern business for you, and it's not isolated to the game industry. Just like the success of WoW sparked a glut of MMOs, this will release a landslide of single-player games that require an interent connection and authentication server. It gives them more security in releasing a product into the wild, it gives them an avenue for releasing future content as microtransactions, makes keeping the entire playerbase on the same codebase for customer support easier, it's a win-win for publishers...so there will be no going back.
At the end of the day, people just want their crack: [url=]http://bi.gazeta.pl/im/0/7251/z7251130X.jpg[/url] |
|
|
|
|
|
|
|
| |
|
|