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Quoteworthy - id's Tim Willits on Always-on Gaming

"Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change. I'm all for that. If we could force people to always be connected when you play the game, and then have that be acceptable, awesome," id Software Creative Director Tim Willits tells Eurogamer. "In the end, it's better for everybody. Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about, and you didn't have to click away. It's all automatically there. But it does take juggernauts like [Diablo 3] to make change. I'm a big proponent of always connected. I'm always connected. Our fans are always connected. There will be a few people who will resent the fact you have to be online to play a single-player game. But it'll change."

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65. Re: Quoteworthy - id's Tim Willits on Always-on Gaming Aug 10, 2011, 13:12 Ruffiana
Diablo 3 is a day 1 purchase for me. Don't care one whit about the requirements for a persistent connection. I've had more than enough experience with MMOs to know that games requiring an internet connection generally work just fine.

Rage...bit of a different horse. Just don't know enough about the game other than it kind of looks like a more serious and realistic Borderlands...maybe. If I were to buy it, wouldn't care about requiring a persistent connection to play.

I agree that this is the direction the industry is heading. You'll be seeing more games being released for free with content bundled up into neat little packages that can be sold for a few bucks...all tied to an online server/authentication. It's the best business model now adays. No mucking about with distribution, no worrying about used game sales, piracy...if a game is successful it's already set up to continue dumping more content in, which is much cheaper than developing a new game from scratch.

Like it or not, piracy has lead to this. Right or wrong, publishers believe that piracy is a threat to the traditional business model and having an online game greatly reduces that. If nothing else, it will strip one excuse for failure away from publishers and developers. "Our game would have done well if it weren't pirated so much!"

This is the future. Anyone not wearing blinders saw this coming a decade ago. Adapt, or get a new hobby. Cause no amount or raging in the comments of gaming news sites will change the minds of the suits ponying up the money to make our digital crack.
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