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| [Aug 03, 2011, 8:43 pm ET] - Share - Viewing Comments |
The StarCraft II Website announces the demo for the real-time strategy sequel has been replaced with the StarCraft II: Starter Edition, which allows anyone with a Battle.net account and an internet connection to play the following content for free:
- The first four missions of the StarCraft II: Wings of Liberty single-player campaign, including Mar Sara 1-3 and the choice to embark on Tychus’s first mission or Dr. Hansen’s first mission.
- The first two Challenges: Tactical Command and Covert Ops.
- Access to the terran race in Custom Games and Single-Player vs. AI.
- Access to the following custom maps (map selection may rotate over time):
- Xel’Naga Caverns
- Shattered Temple
- Discord IV
- High Orbit
Word is: "Any campaign progress and achievements you earn while playing StarCraft II: Starter Edition are automatically saved to your Battle.net account, and will carry over should you ever upgrade from the Starter Edition to the full version of StarCraft II: Wings of Liberty."
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| 21. |
Re: StarCraft II: Starter Edition Replaces Demo |
Aug 4, 2011, 11:30 |
MattyC |
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Creston wrote on Aug 4, 2011, 11:25:
MattyC wrote on Aug 4, 2011, 11:13: I played the SP for both SC1 and SC2 and I liked both, but I am not sure that much of the praise showered on either was for the single player. I think it was always more the multiplayer aspects of StarCraft (both 1 and 2) that were the big deal. I'm talking about MY preferences, not those of the gaming audience at large. 20 million people think Call of Duty is the tits too.
That said are you sure you don't have on some rose tinted goggles? I replayed SC1's single player right before 2 came out and I have to say that while the story was kinda meh 2's missions were a lot more varied and fun. They were? "We're dumping you in area A. You only have x amount of time to go to area B / achieve goal C, because of
- Lava swamping your camp - a laser drilling down a door - enemy units taking control over "shrines" - massive enemy fleet showing up to wipe you out
It's all just a time limit. The large majority of missions are "Land here, quickly build a small base, pump out units like a motherfucker, then charge and take over the next area. Rinse, repeat."
I am also not too sure what you mean 'artificial' timers or that attacking lacks strategy. See above. Also, because on every map, the enemy is weak enough that literally any combination of units will wipe them out, as long as there's enough of them, and you can get them out before the artificial timer fucks you over. That's not strategy. That's "click fast enough to feed the grinder."
Now remember SC1, where you had maps where the enemy bases were set up to specifically counter a particular type of attack, which you usually didn't find out until you'd sent 50 land units and got wiped out (for example.)
Micro is indeed a part of SC2, but it isn't the crazy mechanical 1. There's Micro in SC2? Really? Maybe my definition of Micro is different than yours, but to me, having 5 minutes to pump up a random variety of units before you HAVE to be at area X to take over / defend random object M isn't Micro.
Again, to each their own. I'm not saying it was a bad game, it's just that because every map was basically the same, in a style that I personally hate, it was a HUGE disappointment to me.
The APM requirement also isn't that high in SC2. Some pros even have fairly low actions per minute. I'd say that 100 APM is still really really really frakking fast.
Creston I guess its largely because we look at it differently. I mostly got it for the MP, whereas I am guessing you got it for the SP. I viewed the campaign more as a bonus than an integral part of the game. I had fun with it.
100 APM isn't that fast compared to say StarCraft 1 where you didn't have automining and had horrid AI pathing and no massive control groups or multiple building select.
As for the micro StarCraft 2 has plenty. Spreading marines out to avoid banelings, blinking damaged stalkers to the back in an engagement to keep overall DPS up, stutterstepping marines, getting surrounds with speedlings etc. |
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