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StarCraft II: Starter Edition Replaces Demo

The StarCraft II Website announces the demo for the real-time strategy sequel has been replaced with the StarCraft II: Starter Edition, which allows anyone with a account and an internet connection to play the following content for free:

  • The first four missions of the StarCraft II: Wings of Liberty single-player campaign, including Mar Sara 1-3 and the choice to embark on Tychusís first mission or Dr. Hansenís first mission.
  • The first two Challenges: Tactical Command and Covert Ops.
  • Access to the terran race in Custom Games and Single-Player vs. AI.
  • Access to the following custom maps (map selection may rotate over time):
    • XelíNaga Caverns
    • Shattered Temple
    • Discord IV
    • High Orbit

Word is: "Any campaign progress and achievements you earn while playing StarCraft II: Starter Edition are automatically saved to your account, and will carry over should you ever upgrade from the Starter Edition to the full version of StarCraft II: Wings of Liberty."

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17. Re: StarCraft II: Starter Edition Replaces Demo Aug 4, 2011, 11:13 MattyC
Creston wrote on Aug 4, 2011, 10:59:
It's a cool idea, especially the being able to upgrade it and just keep playing. (I LOVED that in the Torchlight demo.)

As for SC2, I found the SP campaign to be thoroughly underwhelming. Like 95% of the maps are on some sort of stupid time limit, artificial or real. I guess it's to "teach" you how to play MP, where you have to click 90000000000000000000000000000000 times per second in order to be marginally competitive, but I like the STRATEGY part of RTS, where I'm able to take my time, scout, and build the proper attack force to take out whatever enemy I'm attacking.

As opposed to SC2's "just build a shitload of random units and send them over there BEFORE YOUR TIMER RUNS OUT!"

Played it once, will likely never play it again. Compared to the original SC, which I've probably played through 15 or so times.

To each their own, but the thought that THIS took them ten fucking years to make was very disappointing.


I played the SP for both SC1 and SC2 and I liked both, but I am not sure that much of the praise showered on either was for the single player. I think it was always more the multiplayer aspects of StarCraft (both 1 and 2) that were the big deal.

That said are you sure you don't have on some rose tinted goggles? I replayed SC1's single player right before 2 came out and I have to say that while the story was kinda meh 2's missions were a lot more varied and fun.

I am also not too sure what you mean 'artificial' timers or that attacking lacks strategy. Micro is indeed a part of SC2, but it isn't the crazy mechanical 1. The APM requirement also isn't that high in SC2. Some pros even have fairly low actions per minute.
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