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"I think it's a fallacy that it hasn't. Everyone quotes World of Warcraft as being the obvious one, but there's a massively thriving community of hardcore gamers on the PC still. The way they get their games is different where it's nearly all online delivery, so you've got the likes of Paradox, who do a variety of niche content but it's all massively hardcore and serves that audience. You've got the World of Tanks guys who have something like a million concurrent users or something stupid like that. That is not a platform that is in trouble. It's just different, it's changed," says Epic's Mike Gamble. "It happens every so often, we've been having the same talks since Windows 95. It goes up and down, the consoles are here and the PC is in the trough, then the PCs are here and consoles are down there. That's how the performance works, just the fact that deliver has changed on PC, that it's not trackable as it once was, it's not the retail, it doesn't mean it's gone."
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