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Duke Nukem Forever Patched

Steam News announces the release of a new patch to automatically update Duke Nukem Forever, among other things, providing the promised inventory update that allows Duke to carry four weapons at once in the single-player campaign. The new version also adds the Valve anti-cheat system, tweakable FOV, makes VOIP push-to-talk, and more to Gearbox's shooter sequel. The full change list follows.

  • 4-weapon inventory option in single player campaign
  • MP Server favorites
  • Dedicated server overhaul
  • FOV can be modified
  • Change VOIP to push-to-talk (bandwidth fix)
  • VAC anti-cheat system enabled
  • Support for Japanese Steam IDís for PC release in Japan
  • Auto-aim fix
  • Blood effects on surfaces behind enemies when shot
  • Steam.exe no longer uses an unusually high amount of CPU
  • Texture quality improvements
  • Fixes to prevent single player and multiplayer save data corruption
  • Leaderboard exploit fixed
  • AMD Dual-Core Optimizer no longer automatically installed (fixes rare bugs with Intel processors)
  • Crash/compatibility fixes and other minor bugs

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18. Re: Duke Nukem Forever Patched Aug 3, 2011, 19:16 FreonTrip
 
Bhruic wrote on Aug 3, 2011, 10:13:
Anyway, Gearbox explicitly stated that they went with regenerating health and a 2 weapon limit simply because those are modern standards

Didn't they explicitly state that that was what was already in the game, so they just went with it? Wasn't it 3DR that made the decision, and their rationale (for the 2 weapons) was because they couldn't find a system for more that worked with consoles?

George Broussard talked about considering the two weapon system all the way back in 2003 on Shack News. For better or worse, Gearbox just stayed true to the original vision.
 
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