Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Duke Nukem Forever Patched

Steam News announces the release of a new patch to automatically update Duke Nukem Forever, among other things, providing the promised inventory update that allows Duke to carry four weapons at once in the single-player campaign. The new version also adds the Valve anti-cheat system, tweakable FOV, makes VOIP push-to-talk, and more to Gearbox's shooter sequel. The full change list follows.

  • 4-weapon inventory option in single player campaign
  • MP Server favorites
  • Dedicated server overhaul
  • FOV can be modified
  • Change VOIP to push-to-talk (bandwidth fix)
  • VAC anti-cheat system enabled
  • Support for Japanese Steam IDís for PC release in Japan
  • Auto-aim fix
  • Blood effects on surfaces behind enemies when shot
  • Steam.exe no longer uses an unusually high amount of CPU
  • Texture quality improvements
  • Fixes to prevent single player and multiplayer save data corruption
  • Leaderboard exploit fixed
  • AMD Dual-Core Optimizer no longer automatically installed (fixes rare bugs with Intel processors)
  • Crash/compatibility fixes and other minor bugs

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

7. Re: Duke Nukem Forever Patched Aug 3, 2011, 01:31 mag
 
JohnBirshire wrote on Aug 3, 2011, 01:24:
I never really paid any attention to the game after giving up years ago. *despite being initially extremely excited about it*

But did anyone ever officially state "why" they put in a 2 weapon limit originally?

I'm just curious as to what the actual basis was for doing so, whose idea it was, and why the decision wasn't overridden by anybody that actually used their brain for half a second to question it by saying "Wait....what?!" The limit just seemed to make no actual logical sense in any way, shape, or form whatsoever.

That's just the way games are, these days, for a couple of reasons. Console gamepads can't handle rapid weapon cycling, and the new push toward "realism" means that devs don't feel like they can justify a single man walking around with fifteen guns.
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo