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Duke Nukem Forever Patched

Steam News announces the release of a new patch to automatically update Duke Nukem Forever, among other things, providing the promised inventory update that allows Duke to carry four weapons at once in the single-player campaign. The new version also adds the Valve anti-cheat system, tweakable FOV, makes VOIP push-to-talk, and more to Gearbox's shooter sequel. The full change list follows.

  • 4-weapon inventory option in single player campaign
  • MP Server favorites
  • Dedicated server overhaul
  • FOV can be modified
  • Change VOIP to push-to-talk (bandwidth fix)
  • VAC anti-cheat system enabled
  • Support for Japanese Steam IDís for PC release in Japan
  • Auto-aim fix
  • Blood effects on surfaces behind enemies when shot
  • Steam.exe no longer uses an unusually high amount of CPU
  • Texture quality improvements
  • Fixes to prevent single player and multiplayer save data corruption
  • Leaderboard exploit fixed
  • AMD Dual-Core Optimizer no longer automatically installed (fixes rare bugs with Intel processors)
  • Crash/compatibility fixes and other minor bugs

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7. Re: Duke Nukem Forever Patched Aug 3, 2011, 01:31 mag
JohnBirshire wrote on Aug 3, 2011, 01:24:
I never really paid any attention to the game after giving up years ago. *despite being initially extremely excited about it*

But did anyone ever officially state "why" they put in a 2 weapon limit originally?

I'm just curious as to what the actual basis was for doing so, whose idea it was, and why the decision wasn't overridden by anybody that actually used their brain for half a second to question it by saying "Wait....what?!" The limit just seemed to make no actual logical sense in any way, shape, or form whatsoever.

That's just the way games are, these days, for a couple of reasons. Console gamepads can't handle rapid weapon cycling, and the new push toward "realism" means that devs don't feel like they can justify a single man walking around with fifteen guns.
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