Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Quoteworthy - Team Meat on Piracy

"Our game was hugely pirated – we don’t f*cking care. If there are let’s say 200,000 copies of SMB that are getting passed around for free, that's 200,000 people who are playing the game. If they like this game there’s a really high probability of their friends coming around and seeing it or them posting about it on their blogs. And it's not cool to go around and say I really like this game that I stole, so they’re not going to say that. So it's going to come around to sales." -- Super Meat Boy developers Team Meat. Thanks Rock, Paper, Shotgun.

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

23. Re: Quoteworthy - Team Meat on Piracy Jul 20, 2011, 16:05 Dev
 
Jerykk wrote on Jul 20, 2011, 15:13:
As an indie developer, consumer awareness should be your greatest concern, not piracy. People generally don't buy stuff when they don't know it exists.
EXACTLY. Or another term for that is marketing. Indie titles almost never have much of a marketing budget, so piracy can actually get the game more word of mouth and visibility.

But it also helps if the devs give carrots to the legit purchasers too. Such as stardock giving updates and free bonus content extras if you have a legit serial key.
Beamer wrote on Jul 20, 2011, 10:58:
4) There are still enough people out there that think a game debuting at less than full retail is damaged in some way. Budget or value title, or a shorter, less featured AAA title. And it's not a bad assumption, as most games that launch at value prices are crap. Again, it's changing as indies get better, but you'll never see them boxed on a shelf, and their price points tend to be $5-$10.
This isn't restricted to the video game industry. There's an odd consumer phenomena in general where if you price your stuff too low, a number of consumers will shy away from it since its considered cheap crap. In fact, sometimes companies get more sales INCREASING prices.

This comment was edited on Jul 20, 2011, 16:14.
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo