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Gratuitous Tank Battles Announced

Independent developer Positech Games announces Gratuitous Tank Battles, an upcoming alternate-reality RTS/Tower Defense hybrid to follow Gratuitous Space Battles. The concept behind this is that the stalemated ground warfare of World War I never broke, and the "Great War" still rages on in the year 2114, though the announcement includes this tagline: "Victory is in our sights though, and we expect it will all be over by Christmas 2114." The game is currently projected for release on Windows and OS X before this Christmas (2011). Here are some screenshots, and here's a bit from the announcement:

Gratuitous Tank Battles is an RTS/Tower Defense hybrid with online elements and customisable units. The player can take the role of the defender or the attacker in a series of top-down explodey fun. A built-in map editor will allow easy sharing of custom maps and defensive challenges with other GTB players in a similar fashion to GSB's challenge system.

GTB takes place in an alternate reality where the 'central powers' never surrender and the 'great war' continues for two hundred years. Soldiers still fight in the trenches of the Somme, although rifles have (mostly) become laser rifles and giant armored mechs stride across no-mans land. The two great armies continue to fight with patriotic zeal and little memory of who Franz Ferdinand was and what happened to him. One thing is certain: It will all be over by Christmas 2114.

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17. Re: Gratuitous Tank Battles Announced Jul 12, 2011, 21:09 Flatline
WyldKat wrote on Jul 12, 2011, 20:08:
I got GSB in some sort of indie bundle and I still fail to see the "fun" in the game. I think my complaints lie mostly with the way battles are conducted, literally involving no input from the player beyond placing the units and clicking Fight. This was excusable in Master of Orion because you had a wonderful 4x game behind it, but it just made this game feel rather boring.

Actually even the fleet and ship design was just trial & error. I went into it expecting to see all kinds of nutty shit blow up and weapons going off everywhere. Instead when I stopped even trying to play there were references to two or three build types that owned the rest of the game and that was it.

For me the problem in GSB was that in designing a ship and it's outfit, I had no actual stats to go by, just flavor text that barely told me anything useful. It was literally trial and error with a delayed, 5-10 minute feedback.

The game looked like a lot of fun, but had almost zero "game" to it.
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