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On BF3 Multiplayer

The Battlefield Blog has an overview on the multiplayer philosophy for Battlefield 3, as DICE's Lars Gustavsson shares thoughts on their upcoming military first-person shooter sequel. The game's lead multiplayer designer describes how they have adopted a goal of letting the players choose how they will enjoy the game, compared with their approach on Battlefield 2 he describes as: "Play the game our way, or play something else." Here he expands on that a bit:

At DICE we have always been proud about our classic mainstay game modes Conquest and Rush. They embody much of what Battlefield stands for: vast scale and all-out vehicle warfare with an emphasis on teamplay. But focusing almost entirely on these modes have meant sacrificing the pick up and play instant action experience that a tight Team Deathmatch mode delivers.

Fans of the series can rest assured that both Conquest and Rush game modes are back, bolder and more beautiful than ever. Complementing these with Team Deathmatch means there are now even more ways to play Battlefield. From all-out vehicle warfare to tight infantry combat, itís all about your current mood and your preferred play style. And this is far from everything we have waiting for you in the multiplayer component of Battlefield 3 -- we will return shortly to talk about more multiplayer modes and new features that change how you can play the game.

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21. Re: On BF3 Multiplayer Jul 1, 2011, 01:36 RocketChef
 
The BF series (since 1942) was never meant to be a reality sim gameplay wise, only graphical in model- and weapon-design. I don't bother shooting half a magazine on another player (spray and pray, but if I aim there are never more than 3 hits to the head or chest sections, which is OK for me) or having an orange triangle over my head when the enemy spots me because that is all what Battlefield is about. One-shot-kills with any gun (besides sniper rifles) is too frustrating for me. The only satisfaction for me is when another player tries to kill me he has the same "problem" if he refuses to aim.

And there I am at the topic: TDM is a total numb gameplay. If I want TDM I wouldn't be playing BF. One thing I liked most about BF is having an objective where the secondary objective is to get the main objective in any way possible. Not to have only secondary objectives... if you know what I mean. But I think thats for all the CoD-players to feel a bit more home :D.
 
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