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Portal 2 Sells 3 Million

Gabe Newell says Portal 2 has sold more than three million copies since the puzzle/platformer sequel was released, reports Joystiq, saying Valve's managing director stated this at the Games For Change conference here in the big apple. Which platforms this comprises and whether this figure counts Steam sales are not clear.

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35. Re: Portal 2 Sells 3 Million Jun 24, 2011, 09:55 Verno
 
When Gabe/valve say a) "portal 2 is our last isolated single player" and b) we want to enter mobile, social, and "entertainment as a service" markets, that means something has to give. And those particular statements weren't offhand vague statements thrown off a single time. They've been repeated recently multiple times by gabe and others at valve.

You seem to make an awful lot of conclusions based on second hand press quotes that usually don't even contain full context. Valve takes a long time to make games. They aren't going to make them any faster because you get uppity about it and call them sellouts using what you think is more subtle language. Valve don't just make games for the PC and they have never pretended differently. That doesn't mean the PC doesn't get a lot of focus thanks to Steam.

What exactly is your goal here? You seem to actually desire them to say "WE ARENT GOING TO WORK ON ANY GAMES ANYMORE SO THERE!". They have always been tight lipped about what they are working on and even slower bringing it to market. This stuff should be no surprise to you if you've been following Valve a long time and even less of a surprise to someone who understands how different the gaming industry is these days.

They are not sitting on a bed of cash laughing maniacally about they never have to work anymore, sorry to break it to you. They are just slow and work on a lot of different games so sometimes a project takes a backseat to something else. I think it's great personally, we've seen some pretty remarkable games that we might not have received if they just sat around grinding Half-Life games for the entire existence of the studio.
 
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