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Wizardry Online Announced

Wizardry Online is a planned online installment in the classic Wizardry series of role-playing games, announces Japanese MMOG publisher Gamepot Inc. (not to be confused with GameSpot or GameStop), saying the game will launch for North American and European audiences next year. Here's word:

“Wizardry Online hearkens back to the original allure of the groundbreaking Wizardry RPG series, but brings an updated flare for modern gamers,” said Shuhei Ueda, president of Gamepot. “Now, for the first time ever, players around the world can step into the impressive action and captivating lore of this world in a free-to-play, online format. We’re confident the return to hardcore role-playing elements will be a shot in the arm for gamers looking for a new challenge in the genre.”

Developed in conjunction with Japanese game studio Headlock Inc., Wizardry Online will offer multiplayer features new to the Wizardry series such as party play and player versus player (PvP) combat, while maintaining the classic style that the series is known for. Hardcore gamers will revel in the return of the complex dungeons that punctuated earlier iterations, and soon will find that the game is fraught with significant peril: Wizardry Online features permanent death, in which player characters can be removed from the game upon dying, creating a more immersive experience.

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19. Re: Wizardry Online Announced Jun 13, 2011, 15:12 WyldKat
Further, it should also be said that permadeath is horrible from a gameplay design perspective. It's pretty much the game telling people there's no point in going off and doing extremely risky but cool things, such as hunting that dragon, instead people will stick to fighting easy enemies or killing newbies. In fact this same sort of mentality occurs in games that don't even have permadeath, it's pretty much the bulk of Mortal Online or Darkfall's gameplay when players aren't AFK macroing their skills.

I don't mind harsh death penalties or even full loot games, mostly because you still get to keep your character you spent months working on. In fact I'm more tolerant to permadeath in single player games simply because the "asshole griefer" contingent is removed from the equation.

I also have a feeling there will be a lot of large guilds, such as Goon Squad, who will just newb rush people for the lulz and the free lootz and simply reroll if their throwaway character dies, meanwhile all the goodies are transfer ed to their alts.
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