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Steam Top 10

Here's Valve's list of the 10 bestselling games on Steam for the past week:

  1. Duke Nukem Forever
  2. Call of Duty: Modern Warfare 2
  3. Terraria
  4. Call of Duty: Black Ops Escalation Content Pack
  5. The Witcher 2: Assassins of Kings Digital Premium Edition
  6. Call of Duty 4: Modern Warfare
  7. Call of Duty: Black Ops
  8. Portal 2
  9. Dead Rising 2
  10. Fable III

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71. Re: Steam Top 10 Jun 13, 2011, 18:53 SectorEffector
 
Beamer wrote on Jun 13, 2011, 14:11:
I'm pretty sure, carrying more than 2 weapons helped in HL's case.

Carrying two weapons can make sense:
1) If the weapons are decently balanced
2) If the weapons are everywhere
3) If the character is going to be limited and not some god
4) If the game features load-outs you pick prior to a mission
5) If realism plays in at all
6) If the game is on a console, where no one has yet figured out a good way to use multiple weapons

Duke hits one of these, #6. It fails at every single other one. I'm perfectly ok with only two weapons in Halo, as I know that I can find any other weapon I want laying around at any given time since weapons are literally everywhere on the ground - I never felt like I was making a tradeoff and typically felt like I was making a strategic decision. I'm perfectly ok with only two weapons in Gears of War because your weapons fall into two categories: machine gun and special; you pick the machine gun you like best and the special you like best and you go. I'm ok with it in Call of Duty because I'm using a setup I created specific for the level and, again, it feels strategic to me. These all reminded me a bit of Rainbow Six.

I was not ok with it in Far Cry, in which I despised having to choose between sniper and rockets and ended up never using the damn special category because I never trusted that I'd have ammo when I needed it.
And I'd resent it in Duke because so many of the weapons just aren't useful enough to ever pick up. Why would I drop a machine gun or shotgun for the freeze ray, other than a contrived part of a level made just for it?

Bingo

It's never good when each level dictates what guns you need to use like DNF and then have a rocket launcher hold only 5 rounds total ammo, then have you constantly running out while there are multiple "ammo" crates to keep refilling. That's even worse.

Somehow that mechanic in Hl2 with the dropships just didn't suck.
 
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https://vimeo.com/37281485 -- 2013 FX Reel
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