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Consoles Lead Skyrim Development

A video interview on Computer and Video Games discusses The Elder Scrolls V: Skyrim with Craig Lafferty, lead producer on Bethesda Softworks' upcoming role-playing sequel. He talks about the console editions of the game, saying that they are actually the lead platform for Skyrim: "we develop toward the consoles and then porting to PCs is not too bad, actually." He goes on to discuss their added emphasis on accessibility compared with previous installments in the series, and Apple's inspiration in creating user interfaces. He also touches on gameplay, including bigger boss battles, the main campaign, side-quests, and more. Thanks Reddit via GamersMint.

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67. Re: PC Gamers dont make us $$ Jun 8, 2011, 22:02 Dev
 
Techie714 wrote on Jun 8, 2011, 14:25:
Cant wait for the next Witcher game.....
Witcher 2 JUST came out, you mean Witcher 3??
noman wrote on Jun 8, 2011, 15:34:
Whenever I read such news articles, my resolve to get Battlefield 3 on day 1 gets more firm. At least there is one game with insanely high production values using PC as the lead platform.

http://www.geforce.com/#/News/articles/battlefield3-interview

An excerpt from the above linked interview:

[...]
Q. Can you talk about the benefits of that? That probably makes the PC
version look better but does it then hinder the consoles in any way?

A. This is interesting. In theory you could argue that you're building
it for a more powerful platform and that it will look crappy on
consoles. That's not the case because when you build the target high,
you can then pick and choose from the target and ask what actually
creates this picture and then pick the best things from that and turn
that into your console solution. The other thing that is very
interesting is that since you're building the engine based on the
knowledge that you will release it on the consoles, you actually
streamline the whole technology to be able to scale back to the weaker
platforms. So in the end, by, you know, painting this high-end target,
you actually set a new bar and then when you scale it back, I think
people will be surprised to see how good it looks on the consoles. We
can't show it right now, because we're aiming to use the PC to set the
bar, but it's actually helping us make a better console game.
This is a very good point, thanks for the link. This is why the last GTA game sucked on PC in terms of demanding high end PC hardware with not much return, it wasn't optimized at all.
That means BF3 should be much better optimized both for PC and Console.

This comment was edited on Jun 8, 2011, 22:12.
 
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