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| [May 13, 2011, 8:56 pm ET] - Share - Viewing Comments |
Steam News announces the planned patch for Brink is now available, addressing some issues with the recently released first-person shooter. Also, the Bethesda Blog has word that to thank owners of the game for their support, the first Brink DLC will be released for free: "We would like to thank you for supporting Brink and for your continued feedback. To show our appreciation for your support of Brink, we will be making the first DLC for Brink available for free when it is released. This DLC is planned for June and will offer additional maps and new content for players. We’ll continue to provide announcements about the next title update, as well as the first DLC release as that information becomes available." The patch notes follow.
General:
Fixed issues with custom ui_fov settings when playing as a client
Added support for 2560x1440
Slightly improved start up times
Fixed crash when clicking in blank area on Training Videos menu
Fixed memory leaks on shutdown
Fixed Be More Objective leaderboards being incorrectly named
Graphics:
Fixed “texture gridding” issues on certain graphics cards
Fixed settings being incorrectly applied on the advanced video options screen
Improved performance when using Ambient Occlusion
Fixed halos not rendering correctly
AI Bots:
Removed bot intelligence inhibitors for Freeplay games
Adjusted bot behaviour in Campaign games to make teams more evenly matched
Changed bots’ objective priorities across all game modes
Fixed issue with bot difficulty continually dropping
User Interface:
Fixed poor server browser performance for users with a large number of items in their history
Made server browser refreshes much more responsive
Changed server browser to no longer group player counts by max players
Added new pop-up text for server browser filters
Fixed not being able to sort by favourites column
Server browser now retrieves favourites correctly from Steam
Fixed arrow keys not working when exiting out of a chat submenu
Made it easier to select a default secondary weapon
Disabled chat options in solo mode
Dedicated Servers:
Can now use net_ip command to assign IPs to server instances
Dedicated server binary can now be run as a service, which won't have a CSIDL_PERSONAL virtual folder
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Re: Brink Patched, Free DLC Planned |
May 15, 2011, 21:17 |
.net_Drifter |
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Jerykk wrote on May 15, 2011, 04:12: I can see why a lot of people don't like the game. The levels are full of brutal chokepoints that put offense at a severe disadvantage. TF2 has similar level design, except it offers multiple ways to break through (spies, ubers, etc). In Brink, you're pretty much screwed since it only takes a few hits to kill you. Considering how much of a disadvantage that offense has, it's especially lame that the defensive team can quickly undo hacks. This pretty much sums up just about my biggest issue with the game so far. I've completed the game as one of the rebels, trying it now as a cop, and so far the worst map in my opinion is the airport one where you have to crack the safe and get out with the documents inside. The room the safe is in has three entrances, and the defending team can basically guard all 3 from the upper level entrance. Congregate there with a watch force on either side, and you pretty much own the room. They're coming left? Shift forces there, right, the same, center, well they're already all there. At this point, even when my team manages to get the data and nearly make it to the exit point, it's always seems to be nearly smothered by the opposing team who takes the carrier out at the last second and then the whole process begins again. |
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