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Operation Flashpoint: Red River Video Diary

A fourth video developer diary for Operation Flashpoint: Red River features the developers on Codemasters' upcoming military shooter sequel discussing changes to the game's command radial. They explain the effort they've put into simplifying its use, which now involves two layers, rather than three, and its greater degree of context sensitivity compared with Dragon Rising, with principle designer Tim Browne confirming that this is console-influenced by describing how it can now be operated by "two thumb movements." Word is the radial can now be operated while the player is moving, and that its design and some included tutorials are meant to be less intimidating to new players. They also discuss the addition of radar, a new waypoint system, graphic enhancements, and other elements intended to enhance the player's immersion. The embedded trailer follows.

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6. Re: Operation Flashpoint: Red River Video Diary May 11, 2011, 18:59 Darks
 
Jackplug wrote on May 11, 2011, 18:24:
who in their right mind would buy this piece of shit when BF3 is on the horizon, with beautiful gfx and higher levels of destruction..

Me any everyone else who want to play Coop, thatís who. Get a life dude, BF3 will not have Coop so how is it really better? Just because it has nice graphics doesnít make it a great game. I am looking forward t it coming out, but again the lack of Coop puts this game low on my list. Why anyone makes a squad based game without Coop is beyond me. But at least Red River has it and it is fun.
 
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