BioWare's David Gaider speaks with BitMob in this interview about writing for Dragon Age II. Specific topics include the ups and downs of constructing a frame narrative like the one in the game, the changes presented by having a protagonist who speaks, writing for new characters, fitting content from the first game into the sequel, his feelings about the characters, and the best and worst parts of writing the game.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2015 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 1 April 2015, 10:30.