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John Carmack RAGE Interview

The RAGE Interview on AtomicGamer talks with id Software technical director John Carmack about RAGE, id's upcoming first-person shooter. Topics include how the game differs from previous id games, increased story elements, reducing the reliance on darkness, technical capabilities of the new Tech 5 engine, non FPS elements, technical challenges they are facing, the game's more open-world setting, their cancelled Darkness game, how the design has changed, the meaning of the title, their hopes this spawns a franchise, and more. Here's a bit on coming out of the dark:

Yes, we do have the brighter, vibrant areas in the outdoors. Honestly, I’m still fighting the battle to get some of the interior areas brightened up even more. I firmly believe that, for the majority of our players here, being able to actually see and appreciate this stuff is going to make it a better experience because some of the levels that are a dark, muddy mess…you brighten those up and you’re amazed at all the details that’s there, and all the personality and crafting that’s gone into it. If it’s all lost in the mud, people can’t see that. So that is an ongoing battle still.

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1. Re: John Carmack RAGE Interview Apr 13, 2011, 09:52 The Pyro
 
If we were to uncompress all the data in here, it would be nearly a terabyte. This has to come down to fit on 3 DVDs or one Blu-ray.

?! Please tell he's joking? They're actually struggling to fit the highly-compressed installer onto 3 DVDs? I would have to buy another hard drive just to install this sucker!

Megatexture hardly seems appropriate... more like gigatexture.
 
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