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Dragon Age II and High-Rez Patch Released

Today is the North American release day for Dragon Age II, BioWare's role-playing sequel, which will be available in Europe on Friday. In addition to the retail edition, the game is also available online from the EA Store, Direct2Drive, GamersGate, Impulse, and Steam. Also, the BioWare Social Network offers a high-resolution texture pack for the game. Here's word on the 1.08 GB patch: "Using high-resolution textures requires a graphics card with at least 1024MB video memory. Most of the benefits from the Hi-resolution textures will only be seen if you are able to run the game in DirectX 11." For those interested in sampling the game, a playable demo was released last month.

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107. Re: Dragon Age 2 and High-Rez Patch Released Mar 10, 2011, 05:24 peteham
 
My impressions thus far are rather meh.
So the game unlocked for me on steam at midnight, finally, and I'm about 4-5 hours in (not much sleep before work today ;P). Still doing quests in Kirkwall. and my impressions so far is also pretty meh..

- Dialogue wheel: Ugh. The description text is so heavily truncated you basically have no clue what you're going to say, forcing you to go by the icon alone. I'm exaggerating a bit for effect by saying this, but the way it's been thus far, it *almost* feels as if you could just as well have an alignment option at character creation time, giving you straight up conversation cutscenes with no input required for the rest of the game...
- Camera: You'd assume that when removing the overview camera, they would at least improve some of DAO's clipping issues. But no.. Combat in confined spaces can be INCREDIBLY annoying. You literally can't see shit when backed into a corner of GENERIC_BASEMENT_62. The camera will either end up trapped between a wall and your party, or *inside* the group you're fighting.
- AOE targetting: Aargh! Can someone tell me how to disable the damn snap-to effect? With tactics on, it's hard enough as it is to avoid blasting your own guys with fireballs.
- Combat: Hard/nightmare is certainly challenging, no doubts there, but the way the game challenges you is incredibly cheap at times. You NEVER know the numbers you'll be facing prior to a fight. New waves of enemies will magically fall from the sky at seemingly random locations, centered on your squishies, making it all but impossible to tactically orient your party. 99% of my loadscreens thus far have been from squishies getting raped before I even noticed the large group of archers that had magically appeared behind my frontline... Fun times.. Fighting somewhat stretched out battles in alleys and around corners is especially obnoxious.
- Level reuse: The fact that I'm already getting sick of some of the town locales after only 4-5 hours is fairly telling.
- Console interface: 'nuff said.
- Tactics: The built-in tactics are back and as useless as ever unless you're playing on normal. Turning tactics OFF is no longer an option, with the top down camera removed, unless you really love *fiddly bits*.

So there you have it, my grand list of negativity! It's not all bad of course, but I'm finding the game pretty disappointing so far. This far into DAO, I was already having a blast.
 
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