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| [Mar 08, 2011, 10:12 am ET] - Share - Viewing Comments |
Develop - Shouldn't big games adapt to busy life.
I'm not proposing that games are too difficult. Like I said, it's pretty likely that people complete games nowadays. What's a problem for me (and according to the 30-something-as-average-gamer stats, I am the norm), is that I'll follow the difficulty curve of a game, building on what I learned yesterday; perhaps delving slightly deeper into a more complex control system, only to put the game down for a week (because us 30-somethings have things to do, ok?), and be faced with the nightmare challenge of being inserted back into the game at a point way above my skill level. Actually, I'm not just talking about the difficulty curve, it's the story, orientation, familiarity with the sheer availability of options open to me, and even more on a game-by-game basis.
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Re: Op Ed |
Mar 9, 2011, 01:02 |
hoolaparara |
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Shouldn't Ferrari make cheaper cars, I want a ferrari but they are so expensive, so they should make them all cheaper to suit me.
And Porsches too they're really expensive, they should make them all afforable by me..
And Rolls wow are they really expensive and they should make them all cheaper too so I can access them...
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