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On PC Bulletstorm

An article on Ars Technica talks about issues with the PC edition of Bulletstorm, the just-released first-person shooter from Epic Games and People Can Fly. This offers some gripes about the PC edition of the game, talking about unreadable text after switching to widescreen mode, lack of in-game graphics adjustments, a framerate lock, the use of Games for Windows LIVE, and more. The good news is they describe how many of these issues can be addressed by messing around in the .ini files, which they describe as "weakly encrypted." They don't actually give details on what to change or how, but say: "The various unofficial forums online have great advice for different video card set-ups. Don't look for critical thoughts on the PC version on the official site, however, as those are getting locked," but a later article offers more tangible suggestions. Thanks Joker961.

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76. Re: On PC Bulletstorm Feb 25, 2011, 06:41 Beamer
Put another hour or so in on the Xbox last night. No aliasing noticed. Not sure what was up in that one scene, again it was probably a lighting issue I suppose, as I noticed it in the space ship full of lights but not outside.

The train sequence, despite being on-rails, is a ton of fun. I died quite a bit on hard, which made it less riveting (redoing the initial helicopter attack got old.) I liked that, similar to the very first bridge you find, it was hinting at giant fucking monsters in a subtle way (you smash several ribcages but you're so busy fighting you may not notice.) Too bad the trailer already ruined that surprise.

It's the video game equivalent of an over the top B action movie turned into a roller coaster. It holds your hand and guides you, but at the same time you're seeing some pretty damn cool and impressive things as everything around you gets blown to smithereens (by design, of course, not by destructable geometry, something that'd ruin the guided feel.)

If you're ok with the occasional very guided game this is a very entertaining one. If you're not it'd be a waste of time. I know this board tends to hate the Call of Duty games, which are similarly guided, hand-holding, cinematic experiences, but this one is much further removed from a normal FPS and may therefore be more palatable.

I'm definitely getting my $38.99s worth.
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