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Ships Ahoy - Dungeons

Kalypso USA announces the release of Dungeons in North America at retail and through digital distribution. A playable demo was released earlier today, and here's word on the game: "Dungeons lets players don the boots of a fallen-from-grace Dungeon Lord, who must entice foolish heroes into his deceptively beautiful and equally deadly custom-crafted dungeons. Once an adventurer enters the player’s creation, the fun really begins as players must first entertain, then capture those heroes, stealing the adventurers’ precious soul energy in order to build even more elaborate and sinister dungeons. For more information about Dungeons, please visit"

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6. Re: Ships Ahoy - Dungeons Feb 8, 2011, 17:36 eRe4s3r
Yeah its really befuddling what they thought when they made this game.

1) its not rated M - its rated 12+ (its a childs game). So thats a clear obvious fail.
2) You are not vulnerable at all - your dungeon lord is extremely potent fighter in his own realm, and can solo all normal enemies easily and with help of the heart guardian even 5 or 10 champions.
3) The game concept does not allow for free form building of dungeons, digging is no fun at all because you don't get enough imps and only 1 imp can dig 1 tile at a time.
4) The humor completely misses the mark, references to Dungeon Keeper are only funny if you actually have a better game to show. Because Dungeons is not better all these jokes and references made me do is dig out my old DK2 copy (and hot damn, it still works fine ;p)

What they didn't get is, that DK2 is NOT funny, its just extremely twisted so that often the absurdity of the situation makes you laugh.

Makes me really sad because on paper it sounded like a good game, but the end result is really mediocre at best. It's just no fun, and not even a guilty pleasure. Its like a time management arcade game. You gotta fill the needs of customers then "click" on them in time (so that your DL kills em)
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