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On Dungeon Siege III Stability

Dungeon Siege III interview on Eurogamer.net talks with Obsidian's Rich Taylor about their upcoming installment in the Dungeon Siege series of action/RPGs in a conversation accompanied by a cinematic/gameplay trailer. Topics include how this is as much a reboot as a sequel, the use of their in-house Onyx engine, who they can offer 15,000 pieces of equipment, differences between the PC and console editions, comparisons with Diablo III, and more. A good portion is devoted to creating a game with fewer technical problems than Fallout: New Vegas, their previous effort, and Rich explains the advantages of working with their in-house engine on Dungeon Siege III:

Stability and being bug free are extremely high priorities on this project, and we actually talk about it internally constantly. The advantage here we have over, for example Fallout, is when we have a question about how something works, I walk 10 feet outside my office door and go talk to the programmer who wrote it.

That's a lot different than trying to get someone on a mailing list, or get someone on the phone who's in a different time zone or across the country. Those sort of things have made it possible for us to stabilise things and keep things working as well as we like.

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9. Re: On Dungeon Siege III Stability Feb 8, 2011, 02:11 Kedyn
 
Jerykk wrote on Feb 8, 2011, 01:55:
I've said it before and I'll say it again: I'll take a rough gem over a polished turd anyday. Remember Black Isle? They made buggy but great RPGs. Remember Troika? Buggy but great RPGs. With Fallout: New Vegas, Obisidian has joined the club. As long as a game isn't completely broken (which FNV wasn't) and the gameplay is great, I'm happy.

I think Obsidian was in that club long before FNV...
 
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