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64-Player Battlefield 3 This Fall

The Battlefield Blog has some of the promised new details on Battlefield 3, saying the next installment in DICE's military shooter series is due for release this fall for Windows, Xbox 360, and PlayStation 3. The update calls this the "true successor to Battlefield 2," saying it will have full single-player and co-op campaigns as well as 64-player (on the PC) multiplayer, as well as the return of jets and (wait for it) prone. They also offer a teaser trailer, and promise more details throughout this month in magazine coverage, starting with the new issue of Game Informer, where they have word on the game's use of DICE's new game engine: "it wasn't until the company developed the powerful new Frostbite 2 engine that it felt all the pieces were in place to create a proper follow-up. Armed with powerful upgrades like deferred rendering, real-time radiosity, a new animation system borrowed from the EA Sports label, and an exponential leap in destructibility, executive producer Patrick Bach dubs Frostbite 2 'the best piece of technology on the market when it comes to building games'." In a bold move, the Battlefield 3 Website offers preorders of the limited edition without yet revealing what it includes.

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54. Re: 64-Player Battlefield 3 This Fall Feb 4, 2011, 15:17 Suddenly_Dead
 
Wildone wrote on Feb 4, 2011, 14:57:
Vehicles should NOT be easy to destroy, rather they should take the right use of weapons at the right time. Jets will dominate you if your using a machine gun! By the same token, if you fire an AA missile at me it shouldn't be an insta kill either if I deploy counter measures at the right time. 3 grenades to kill a tank should not happen either.

Thing is, if they make AA effective at all there is an inundation of whinging and they end up nerfing it in the next patch. Having a set of players that is virtually invincible to the majority of players on the ground is kind of lame.

loomy wrote on Feb 4, 2011, 15:10:
the destructibility in bfbc2 is a novelty. and worse, it hinders gameplay. everyone is a demolition man.

How does it hinder gameplay? There's a couple questionable MCOM stations (that is, in collapsible buildings that can be hit from across the map), but I like to be able to breach a hole in a building's wall and then storm into it (instead of taking the obvious, and defended, doorway).
 
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