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Pete Hines Interview

The Pete Hines interview on VG247 is now online, offering their chat with the vice president of public relations and marketing at Bethesda Softworks about the many irons in the fire in the Zenimax family. In addition to the previous newsbits from this conversation, topics include what a big year this will be for them, Kinect and 3DS plans, crossmedia strategies, RAGE, when to expect a DOOM 4 unveiling, Fallout: New Vegas bugs, and more.

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16. Re: Pete Hines Interview Jan 26, 2011, 18:16 swaaye
 
StingingVelvet wrote on Jan 26, 2011, 16:12:
The reason Oblivion is simpleton shit is mostly the writing, quest design and lack of any choice and consequence what-so-ever. It's made to accommodate people who just want to run around whacking stuff and not think about anything, who... gasp... are simpletons (at least when it comes to playing games). I didn't call you a simpleton, I just said you enjoyed Oblivion which is made for simpletons, i.e. simpleton shit.

Well I'm sure somebody would like to argue with you on that, but I won't. Oblivion is a disturbingly normalized experience, designed for ease and the ability to see everything in a single play through. And a lot of it is curiously designed, if not broken.

I'm not much of a fantasy buff so I don't pay much attention to the stories of fantasy games. I am mostly interested in the sandbox, open world gameplay and interaction with the world. So I won't comment on the value of the storyline or the lore.

But this is really par for the course at Bethesda. I've never played a game from them that hasn't been riddled with quirks, regardless of how high of a rosy pedestal you want to put TES 2 and 3 on.

I wouldn't recommend holding your breath on Skyrim. I definitely would avoid all previews because those guys spew more bullshit than just about any other game company. I really just hope they try to refine and not reinvent because that would probably turn out best...
 
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