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| [Jan 23, 2011, 3:01 pm ET] - Share - Viewing Comments |
The SOE Forums have details on a new patch that's now live in DC Universe Online, bringing their MMORPG to version 1.03 (thanks VG247). The change list follows.
General:
- Improved Client performance and stability.
- Addressed an issue that caused some PS3 players to hang or disconnect in the tutorial.
- Addressed an issue where other characters may appear to "warp" onscreen.
- The time it takes to get to Character Selection on launch has been reduced.
Audio:
- Audio should no longer drop after cutscenes if you have your Music volume set to 0.
Chat:
- The player’s Voice Chat Channel should now be selected according to the following priority, from highest to lowest:
- Alert
- Group
- Custom
- League
Player Appearance:
- Equipping a new weapon should no longer cause your weapon appearance to disappear.
- Swapping weapons with your weapon style locked should no longer cause the weapon appearance to change.
Movement:
- Player character animations should no longer have the chance of getting stuck when weaponizing objects.
Missions:
- Adjusted difficulty of content in the Venom Lab to level 7 to better match the surrounding content.
- No Joke quest is now available at level 18 instead of 19.
- A Crook’s Best Friend mission is now available at level 18 instead of 19.
- Something’s Fishy… quest is now available at level 22 instead of 23.
- Road to Hell quest is now available at level 22 instead of 23.
- Fateful Omen quest is now available at level 26 instead of 27.
- Hardcorps quest is now available at level 26 instead of 27.
UI:
- Pressing the "Accept" button on the Server Selection screen multiple times should no longer result in odd ssues with Character Creation movies and UI.
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Re: DC Universe Online Patched |
Jan 23, 2011, 22:41 |
PropheT |
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JohnBirshire wrote on Jan 23, 2011, 21:38: Although his language wasn't the best way to gain support for his argument, he does have a point. Having to buy a gamepad with DCUO is kind of a buzzkill for me, makes me feel like the game is a bit simplistic, I couldn't imagine how dumbed down I'd have to make WoW to play it on a gamepad for example. About as much as Guild Wars, since DCUO uses about the same type of skill loadout system, but I'm not sure I'd call either approach dumbed down. |
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