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On PC Super Street Fighter IV

Ask Capcom with Sven episode 1 offers answers from Capcom's Christian Svensson to fan-submitted questions. Along the way he expresses guarded optimism that a PC edition of Super Street Fighter IV will still happen. Word is: "I've always said the answer is 'no' until it becomes 'yes,' and letís just say Iíve not given up pushing, and maybe at some point in the future we could change that question to 'Why did it take so longÖ' instead of 'Why is there noÖ' Unfortunately, we canít do that yet, but Iím still cautiously optimistic." Thanks Siliconera.

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22. Re: On PC Super Street Fighter IV Jan 17, 2011, 17:30 ASJD
 
Satsu wrote on Jan 16, 2011, 19:00:
Jerykk wrote on Jan 16, 2011, 17:50:
Nonsense. The vast majority of QA time is spent finding platform-agnostic bugs. Scripting, art and collision issues mostly. All of these bugs would have already been found and fixed (or waived) during development of the 360 version. The PC version would have needed compatibility testing, of course, and some basic testing of code and the new UI, but in no way would it have required more QA than the 360 version.
I really doubt a PC version of SSFIV would require much QA at all.

SF4 and SSF4 run on a PC in the arcade:
http://www.system16.com/hardware.php?id=905

Capcom is holding out. Other interviews have turned up responses saying they're not releasing it for PC because of piracy.

Arcade version runs on a single hardware make, like a console. PC version would require far more work than even making the 3DS version...
 
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