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On PC Super Street Fighter IV

Ask Capcom with Sven episode 1 offers answers from Capcom's Christian Svensson to fan-submitted questions. Along the way he expresses guarded optimism that a PC edition of Super Street Fighter IV will still happen. Word is: "I've always said the answer is 'no' until it becomes 'yes,' and let’s just say I’ve not given up pushing, and maybe at some point in the future we could change that question to 'Why did it take so long…' instead of 'Why is there no…' Unfortunately, we can’t do that yet, but I’m still cautiously optimistic." Thanks Siliconera.

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15. Re: On PC Super Street Fighter IV Jan 16, 2011, 23:21 Jerykk
 
It's not a huge part of the bug-stomping process, no, but it is a cost to consider when putting together a game even just to drop on Steam and nowhere else. The money they'd make would have to exceed sales.

It's really not difficult to make a profit from a PC port. Ports are handled by very small teams, mostly programmers and the average dev time is a few months at most. It typically costs less than $1 million to do a PC port and that's being generous. Even if you only sell 100k units at $50 each, that's still $4 million in profit.

I don't know how many units SF4 PC sold. If it sold so poorly as to not generate any profit, I can understand why they wouldn't bother porting SSF4. However, that would require that SF4 PC sell less than 20k units, which is pretty bad, especially considering that an extremely niche indie game like Amnesia sold 200k.
 
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