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18. Re: Morning Consolidation Jan 12, 2011, 14:14 Verno
Simple interface? There must be a few thousand combinations for what you can tell your guys to do plus you have multiple presets you can save so if you want a set of commands to follow that are more of a defensive archer guard you can do that, or if you want your melee guy to go balls in against the biggest foe and make sure he's aggro'ng everyone you can program that.

I think you're confused, tactics is all about reducing gameplay complexity. There's nothing inherently complex about the tactics either, it's mostly state based AI and an excuse for the developers to save time on coding decent companion AI. It's a basic interface to automate AI actions and a fairly standard one at that. FF12 featured something similar. If you try to do complex things with tactics and play on the higher difficulties then things fall apart very quickly.

I wonder if this is more "a console users view on Dragon Age" than anything else. I'm sure if you play mostly console RPGs then Dragon Age looks like your first calculator but it's fairly standard CRPG stuff. This all besides the point anyway, if you like games like Dragon Age then you should be buying more PC games and less console games because console sales encourage streamlined experiences while PC sales encourage more depth. That's just the unfortunate truth, whenever we get a PC designed multiplatform experience that is successful the console world tends to rape it by streamlining the shit out of anything "complex".

The only exception to this I've ever seen was Demons Souls which is basically a combination of Kings Field and older PC CRPG/Dungeon runners that somehow got accidentally made for consoles. Even the devs of that game admit it was just a bizarre mistake that somehow got greenlit despite all odds.

This comment was edited on Jan 12, 2011, 14:22.
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
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