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The Elder Scrolls V: Skyrim Announced

As noted in this Pete Hines tweet, The Elder Scrolls V: Skyrim, the next game in The Elder Scrolls series was announced at last night's video game awards, as the tweet says: "For all those who have been asking, TESV, sequel to Oblivion, has been announced. Skyrim will be here on 11.11.11. Wait till you see it." The Elder Scrolls Website has a teaser trailer for the game, which also concludes with that November 11 release date. On a related note, The Elder Scrolls Facebook page invites you to join the elder council, also offering this image from the trailer. This tweet indicates the game will be using an all new engine, which we would guess is id's Tech 5 engine being created for RAGE and DOOM 4.

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71. Re: The Elder Scrolls V: Skyrim Announced Dec 14, 2010, 06:19 finga
 
With regard to the quests, that's what I meant - you could do them all. Your choice was what order to do them in.

As far as the skill checks go, no, it didn't have them in your narrow definition of the term, but it most certainly did "check" your skill when casting spells, fighting tougher enemies, and yes, performing stealth moves. Persuasion skill did something, and I'll leave it to you to try and recall how it affected your persuasion attempts. (Hint: these games did what you're alleging they didn't, but they did it in a way that you didn't want or expect.)

Morrowind and Oblivion are action-RPGs, as much action as they are RPG. If you disagree, well, take a look at something like Borderlands to see the kind of game you're actually trying to describe.

(Why do people think that forcing players to make mutually exclusive choices is some keystone, vitally important element to RPGs? For me, the key element is in making meaningful choices for your avatar(s) in the world, and Bethesda's games most certainly did that, through gear, skills, and the missions you chose to complete. The simple fact that these games mostly didn't close off one path of advancement just because you chose another does not automatically make them not-an-RPG.)
 
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