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Op Ed

MCV - Retail vs Steam.
This creative working of pricing, promotions and catalogue is something I am convinced retail can learn and benefit from. It frustrates me greatly that once a game is six weeks old, it is written off and consigned to the bargain bins, never to rise again. We have a 10-year-old simulator title that still sells regularly on digital platforms. This brings me to a quick recommendation. The Long Tail by Chris Anderson is an essential read for anyone who wants to understand the differentials and opportunities offered by the digital platform.

Cliffski’s Blog - Achievements.
I just can’t make my mind up about in-game achievements. The pseudo-intellectual whiny part of me says ‘they are just like pavlovs dog being trained, don’t give in to that manipulative OCD crap’. The rest of me goes ‘Oh YES! I just scored 47 hits with the flamethrower whilst running backwards, that’s the ‘platinum running backwards with flamethrower achievement’ checked off.’ (High-fives all-round).

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12. Re: Op Ed Nov 29, 2010, 20:24 Nate
Pfft, last game I bought in a store was more than a year ago. Steam or Impulse prices are close enough for launch day pricing.  
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