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Minecraft Interview

Lord of Minecraft on GamesIndustry.biz (registration required) is a quick conversation with Markus "Notch" Persson about Minecraft, his successful sandbox game. One answer they highlight separately is his explanation of why he's been so public about the boatloads of money the game has been earning, reportedly as much as $350,000 a day. "Personally I like sharing that information, because I'm generally an open guy," Persson told them. "But it feels a bit sometimes like it's a bragging page." And while he is willing to consider selling DLC for the game, he rejects the idea of courting investors: "I'd rather have [the games] just be self-funded, because we can run the company we want. If we fail with a game it's because we failed it, not because we had to rush it to meet a deadline."

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15. Re: Minecraft Interview Nov 26, 2010, 05:46 peteham
 
|oR|jonvall wrote on Nov 25, 2010, 20:03:
I don't get it! I played the free version, both single and multiplayer, but the point escapes me! I understand that you can build things but is that all there is? I heard something about running from skeletons...no clue.

I played on a mp server and it seemed as if there was crap built everywhere....I just don't get it. What the hell am I missing here?
Free doesn't have all the features alpha does, though I'll have to admit I'm rather fuzzy on the details since I went straight for alpha anyway. There's some stuff about it on http://en.wikipedia.org/wiki/Minecraft#Classic .. That said, the alpha also has major gaps in its current feature set. Some stuff only works in singleplayer (like mining cart networks etc), multiplayer damage wasn't implemented until as recently as last week, and so on. The creator has said in interviews that he plans to add some form of objective to the game at some point, but as of now, all there is to do is to be creative and build funky stuff.. I'm frankly amazed at the amount of hours I've put into it though. Building stuff is fun
 
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