PC Gamer interviews Hiromichi Tanaka and Sage Sundi, a couple of the FINAL FANTASY XIV producers, who discuss player unhappiness in how the MMORPG turned out. They offer explanations for some of the issues they are in the process of addressing, and discuss the time constraints they were under that prevented them from doing so pre-release, as they spent the beta period fixing bugs, and didn't have time for design issues. Much of what they say suggest the game was rushed, such as this: "If we had three more years (laughs), we wouldíve had three more years worth of implemented content. But we had six months [from the first stage of alpha testing], so thatís where we are with the game."
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