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Ships Ahoy - Call of Duty: Black Ops

Activision announces the worldwide launch of Call of Duty: Black Ops, calling Treyarch's new military shooter sequel the most anticipated title of the year. "From the beginning, we focused our entire studio on creating the most immersive Call of Duty experience ever," said Treyarch Studio Head Mark Lamia. "Treyarch wanted to give Call of Duty fans the ultimate entertainment package this year. Black Ops delivers an epic and cinematic single player experience, an incredibly deep multiplayer offering, and endless hours of co-op fun with Zombies." Here's more on the game:

Call of Duty: Black Ops takes players around the globe, behind enemy lines, in the deepest and most intense Call of Duty® experience ever. The title raises the bar for online gameplay with an arsenal of features, including unprecedented player customization fueled by an all-new in-game currency system, new Wager Match gameplay modes, Theater video recording capabilities to capture favorite gameplay experiences, Combat Training and more. The Call of Duty: Black Ops’ launch follows a record-setting number of midnight openings worldwide, as thousands of retail outlets opened their doors at midnight to deliver the first copies.

On related notes, according to gamrFeed Black Ops has already racked up 4.5 million preorders (thanks Digg); Activision's Dan Amrich blogs to report bugs on the Call of Duty: Black Ops Forums (thanks Eurogamer); and Eurogamer has a video of the first 15 minutes of gameplay for those who like that sort of thing.

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92. Re: Ships Ahoy - Call of Duty: Black Ops Nov 10, 2010, 15:35 Verno
 
StingingVelvet wrote on Nov 10, 2010, 15:13:

Like every movie tries to be Avatar.

Oh, no, wait... they don't. Things can coexist. We can have stupid shooters one enjoys on the same level as one enjoys Bruce Willis action movies and we can have tons of other genres. Gaming is eclectic.

Amusingly enough Avatar is heavily derivative itself. Beyond the visuals and the name behind it there isn't really any innovation or depth to it. I'd go as far as saying that it's actually quite unremarkable all things considered.

That aside though, I agree that things can coexist, I just don't think that the industry is actually moving in that direction right now. The videogame industry is starting to heavily focus on sequel/IP iteration and there isn't a lot of room for smaller studios with less ambitious profit goals like there is in the movie industry.

Hopefully the foreign markets can help in this regard but unfortunately Japan looks to be in decline, EU is sagging and Russia/etc look to be the only growth markets for the PC anyways.
 
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