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Ships Ahoy - Call of Duty: Black Ops

Activision announces the worldwide launch of Call of Duty: Black Ops, calling Treyarch's new military shooter sequel the most anticipated title of the year. "From the beginning, we focused our entire studio on creating the most immersive Call of Duty experience ever," said Treyarch Studio Head Mark Lamia. "Treyarch wanted to give Call of Duty fans the ultimate entertainment package this year. Black Ops delivers an epic and cinematic single player experience, an incredibly deep multiplayer offering, and endless hours of co-op fun with Zombies." Here's more on the game:

Call of Duty: Black Ops takes players around the globe, behind enemy lines, in the deepest and most intense Call of Duty® experience ever. The title raises the bar for online gameplay with an arsenal of features, including unprecedented player customization fueled by an all-new in-game currency system, new Wager Match gameplay modes, Theater video recording capabilities to capture favorite gameplay experiences, Combat Training and more. The Call of Duty: Black Ops’ launch follows a record-setting number of midnight openings worldwide, as thousands of retail outlets opened their doors at midnight to deliver the first copies.

On related notes, according to gamrFeed Black Ops has already racked up 4.5 million preorders (thanks Digg); Activision's Dan Amrich blogs to report bugs on the Call of Duty: Black Ops Forums (thanks Eurogamer); and Eurogamer has a video of the first 15 minutes of gameplay for those who like that sort of thing.

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40. Re: Ships Ahoy - Call of Duty: Black Ops Nov 9, 2010, 14:38 Eldaron Imotholin
 
Yakubs wrote on Nov 9, 2010, 14:16:
Beamer wrote on Nov 9, 2010, 13:16:
I died more in MW2 than most other FPS put together.

That's because you didn't (a) get lucky or (b) solve the pop-a-mole puzzle blocking your path to the next scripted event. Plus it's kind of hard to feel like you're in danger when your health regens after two seconds. You never have a situation where you're skulking around, desperate for a health pack.

There's a difference between being driven forward by the need for resources and being driven forward because enemies respawn behind you and you want to watch the next cutscene.

That's kinda sorta what I said on his comment,Yakubs. Also, no such thing as enemies spawning behind you. Not in games like CoD. If you somehow manage to run past a "checkpoint" without being mowed down by home-bullets or the Invisible Wall of Instant Death... you'd probably bug the entire map. Nothing would spawn at all and you'd run through entire areas without encountering any enemies, because the scripting is bugged.

Allow me to grab a bucket...
 
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