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Perry: Gaikai "Ready to Launch"

Gaikai is gearing up towards beta testing, reports MCV, where word is the cloud gaming initiative may be nearing a deal with a gaming site, as they quote spokesperson Dave Perry saying: "At the 11th hour a major USA gaming site has asked us to let them run our Closed Beta. If the deal can be done quickly we will do that, if not we will invite 100,000 people in to play from our own users." Perry also says that Gaikai, which now seems to be billing itself primarily as a "video game advertising network," is actually ready for its close-up: "Gaikai is ready to launch now, we've started working on Server Design 2.0 while we wait for launch to happen."

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21. Re: Perry: Gaikai Nov 4, 2010, 07:31 Beamer
 
"Playable" is pretty vague. To some, playing a shooter at 20 FPS is playable. To me, having significant input lag in a game that requires speed and precision (like UT3) is not playable. The only people who would enjoy playing on OnLive would have low standards and those people are already playing on consoles.

You're missing his point. It was playable, in that you can play it without serious frustration. It may not be how you want to play it, but you can do it without shooting yourself. You can do it and get a feel for the game.

OnLive fails because it solves a problem no one has. No one is really looking to play these games on an underpowered computer right now.
Gaikai may work better because it isn't looking to give you games, just demos of games. To me that's appealing. I don't want to download and install 3GB demos. Gaikai is also appealing for devs because it's model is based mostly around giving 30 minutes of a full game, meaning there's zero work (or risk) in creating a demo, unless your game is 30 "hyper-replayable" minutes long. And while you lose the ability to see how something runs on your system, the target audience is those of us with machines so powerful that we can run just about anything just about any way.

I'm not saying it's a great idea or it's going anywhere, but to nibble on "playability" misses the point of Gaikai (which is what your quote was defending, not OnLive.) It's not for you to play over, it's for you to see if you want to buy.
 
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