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EA Staff Cuts

Joystiq has confirmation of "seasonal" job losses at Electronic Arts, pointing out this is the third year in a row they've cut jobs heading into the holidays. EA also tells GamesIndustry.biz (registration required) "sources may be exaggerating" the number of positions impacted. These sources include a Tweet by George Broussard, who had said: "EA Canada lays off 100+. Rumors swirl about global EA layoff in double digit range," and a post on Shacknews saying EA Black Box (likewise located in Vancouver, Canada) also suffered layoffs. Here's EA's official statement: "As you know, seasonal roll-offs that follow game launches are common and vital to maintaining a healthy business. Because so many of our games ship in the holiday quarter, the team size adjustments tend to follow in the same timeframe. However, EA is growing and several of our studios are looking to hire talented people."

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24. Re: EA Staff Cuts Oct 29, 2010, 16:44 BIGtrouble77
 
I don't think EA would use the word 'layoffs' if they were referring to contractors. I did contract work for Firaxis on civ3 and the process was very formal, there was no contract to hire and I was given very specific tasks to do and had no expectation of future employment. I came in specifically to help complete some of the final tasks.

What EA is stating is ridiculous. Seasonal layoffs? That has absolutely nothing to do with contractors, and if it does, the PR person who wrote that should be laid off. It sounds much more like what others suggested, get rid of seasoned developers and bring in new, cheap blood. I can't imagine what it must be like for a developer/artist employee to bust his ass to meet a deadline then get canned right after. Even if it's only around 1%, it doesn't make it right just to save a few bucks.

We don't know the whole story, but based on the wording of this release and EA's past history, I'm inclined to think EA is being abusive here.
 
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