"Nowadays the interesting things that are happening for FPS tend to be for PC, and that has a different culture and it has different styles of gameplay. Different core mechanics and semi-core mechanics," N64 GoldenEye and Perfect Dark director and producer Martin Hollis tells Computer and Video Games. "I have to admit that when I look at FPS games, I'm always looking for innovation, and I don't tend to be that excited by what people have done. I wouldn't go so far as to say it was retrograde, but there's an awful lot of things that I've seen that aren't really that new." Thanks joao.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2014 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 18 December 2014, 21:00.