"Nowadays the interesting things that are happening for FPS tend to be for PC, and that has a different culture and it has different styles of gameplay. Different core mechanics and semi-core mechanics," N64 GoldenEye and Perfect Dark director and producer Martin Hollis tells Computer and Video Games. "I have to admit that when I look at FPS games, I'm always looking for innovation, and I don't tend to be that excited by what people have done. I wouldn't go so far as to say it was retrograde, but there's an awful lot of things that I've seen that aren't really that new." Thanks joao.
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