|Send News. Want a reply? Read this. More in the FAQ. News Forum - All Forums - Mobile - PDA - RSS Headlines Twitter|
"Nowadays the interesting things that are happening for FPS tend to be for PC, and that has a different culture and it has different styles of gameplay. Different core mechanics and semi-core mechanics," N64 GoldenEye and Perfect Dark director and producer Martin Hollis tells Computer and Video Games. "I have to admit that when I look at FPS games, I'm always looking for innovation, and I don't tend to be that excited by what people have done. I wouldn't go so far as to say it was retrograde, but there's an awful lot of things that I've seen that aren't really that new." Thanks joao.
Copyright © 1996-2015 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2015 James "furn" Furness &
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 28 April 2015, 08:12.