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On F1 2010 AI

The Codemasters Forums have posts from Formula 1 2010 users who claim that the AI in the new racing sim is phony, citing evidence like incorrect lap times for AI drivers, lack of split times, strange AI pit stops, and more, with the original poster stating: "This game is a time trial with the AI just there to act as blockers of the racing line." There are numerous posts from users with similar outlooks, but no official response by the time the thread was locked. There is also a lengthy thread on this on NeoGAF, as many virtual racers express their dissatisfaction. Thanks wg, who brought this to our attention yesterday. We contacted Codemasters for comment, but over 24 hours later have not received a response. There is a subsequent post from Codemasters saying that a patch is in the works for the game, but the goals of this are not specified, as they simply say: "The development team is currently investigating, going through feedback, and looking at reported issues."

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22. Re: On F1 2010 AI Sep 29, 2010, 18:00 eRe4s3r
Not really, the AI could still be overtaken in mass in sharp hairpins. The problem is actually the famous reason why theres traffic jams - someone breaks, the AI behind breaks 50ms to early for the chicane and so on. It adds up to a huge time loss for the AI when theres more than 1 or 2 cars going in a curve as you can exploit it.

GTR2 also had a terrible simulation of damage and crashes so the "take the inside and bump the ai away" is a viable tactic as well. As long as its not a double chicane
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