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| [Sep 17, 2010, 10:44 am ET] - Share - Viewing Comments |
StarWraith 3D Games LLC announces the promised release of Evochron Mercenary, saying the newest installment in their space combat and trading simulation rounds out the Evochron trilogy. The game's website has screenshots and details, this teaser trailer, and their downloads page offers a playable demo. Here's a bit on the game: Evochron Mercenary is a freeform space-sim that focuses on 'lone-wolf' survival gameplay. Players are free to seek their fortune as an independent mercenary in an adventure directed by their choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay. They can choose to fight for the military in battle filled war zones or take on objectives as a civilian. A player's decisions and actions define their role in the game and establish their reputations, wealth, progress, and ranking.
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Re: Spaceships Ahoy - Evochron Mercenary & Demo |
Sep 17, 2010, 19:51 |
Aero |
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More of a single player game like Elite/Freelancer, but it does have multiplayer. You use your singleplayer character in multiplayer and the multiplayer portion is otherwise identical to the singleplayer except that other players are present in the galaxy. So, in that sense, it is rather like an MMOG, with the exception of the "massive" part. The confusion probably comes from that. There isn't really a distinction between single player and multiplayer.
So far as I know (it's been a while), there are not any "official" servers, and I don't know how many people can be on a server at once. The community based around the official message board is small but pretty tight knit though and very friendly to new players, so it works out pretty well.
The previous versions were pretty good if you are into the Elite/Freelancer style space sims. It felt a little sterile and repetitive to me when I last played (two versions ago), but it looks like things have improved quite a bit along those lines. I think I'm going to buy a copy.
My biggest gripe with previous versions was that combat was too missile oriented. I don't really like missiles in space combat games.
This comment was edited on Sep 17, 2010, 20:19. |
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