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Dragon Age Witch Hunt DLC Released

The Dragon Age: Origins Website has the release of the new Witch Hunt DLC for Dragon Age: Origins, BioWare's fantasy-themed RPG. The price for the PC edition is 560 BioWare points, which is $7.00 cash money (USD). Here's word on what that'll get you: "The dreaded Archdemon has been slain and the advance of the darkspawn halted by a lone, heroic Grey Warden. The kingdom rejoices, but at least one question remains: what happened to Morrigan? The sorceress joined the Wardens cause, but it is said her true purpose was not revealed until the eve of the last battle. She vanished into the shadows, and while rumors claimed she crossed over the mountains into Orlais no trace of her path could be found. She was never heard from again... until now. Nearly a year has passed since the Archdemon's death, and word has reached the Wardens that Morrigan has returned to Ferelden. She has been sighted in the southern wilderness where she was first encountered. Is it truly her? If it is, then why is she here and what secret does she carry with her? The Warden heads into the forest to find out and tie up this last loose end once and for all."

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38. Re: Dragon Age Witch Hunt DLC Released Sep 9, 2010, 19:32 Verno
 
StingingVelvet wrote on Sep 9, 2010, 19:27:

Neither of those things prove the content was intended to be in the main game. The existence of content before the main game goes gold does not mean the content was originally intended to be IN the main game.

Uh alright, you're welcome to that "point" but its beyond silly. I'm not going to split hairs over intentions as its too easy and convenient to change and interpret them. Intentions aren't even important, anyone can say they intended one thing and do something else. I care about what was made during the games development window.

The vast majority of DLC is not developed post-product launch. There are some notable examples such as the Fallout 3 DLC that is actually developed afterward but speaking generally, most games get 1-2 DLC packs and often times the majority of that work, if not the entirety was done during release. As DLC has proven to make shitloads of money, this kind of holdback has become more common. Some of the larger publishers have finally started understanding that consumers don't like this and have created ongoing content teams but I certainly wouldn't say its common right now.
 
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