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More on The Old Republic Space Combat

A new article on the Star Wars: The Old Republic Website offers the space combat trailer released at Gamescom. LucasArts and BioWare now offering some details on how space combat will work in the upcoming MMORPG, discussing mission objectives and exploration.

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8. Re: More on The Old Republic Space Combat Sep 5, 2010, 03:00 NKD
Gocows wrote on Sep 5, 2010, 00:26:
Star Wars Galaxies, before they fucked it up, actually got a space combat-component that wasn't bad at all. I liked SWG before the revamps, and this game with all its lovely prerecorded stuff, sounds like it will be so limiting on gameplay that I am really started to wonder how the hell they are gonna get away with stuffing such a linear experience into an MMO.

I wanna be proved wrong, and love Bioware's games pretty much generally. But how the hell will they make this interesting in the longer run.

Jump To Lightspeed was a pile of crap. Literally just pointless waves of enemies with no story or objectives. The responsiveness was poor and it was just a shade of what X-Wing/TIE Fighter were. I'd rather they give a solid tunnel shooter than some half-assed stab at a space sim.

Plus Jump To Lightspeed is one of the reasons for SWG's failure. They spent months working on an expansion that added virtually nothing to the ground game. The players cried out for meaningful ground content, and by the time they even considered it, their player base had been cut in half and was falling rapidly. That led to the rush job crap fest of the NGE.
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