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Analyst: Mafia II "Unlikely to Achieve Profitability"

IndustryGamers quotes quote-worthy industry analyst Michael Pachter of Wedbush Morgan Securities, who reflects on the sales of Mafia II, saying he does not believe the open-world crime sequel will ultimately turn a profit. He says: "Mafia II’s average Metacritic score of 74 is well below expectations, and consumer interest appears to be waning, as the game’s position has dropped in many best-seller lists in its first week. With six years in development, we believe the game is unlikely to achieve profitability."

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66. Re: Analyst: Mafia II Aug 31, 2010, 17:35 Eldaron Imotholin
 
Finished it today.

Pros:

1. Shooting felt sweet
2. Almost always on a job with 1 or 2 companions
3. Nice change of pace when FBI knocks on Vito's door. I'll not spoil stuff.

Cons:

1. Boring story
2. You have right about NO "mob family" feeling most importantly because you barely ever see your don and the others.
3. There's really just 3 things you can do in this game: Shoot, take cover, and drive. (just like that shallow mess called Kane & Lynch 2, though that doesn't even have driving)
4. Vito makes retarded decisions which leaves the player completely detached to him
5. Ending "climax" of the game leaves the player, like the rest of the game apart from some moments (..that Henry thing for example), completely cold. You barely know the fuckface that ends up to be Mr. Antagonist.

The game failed at too many points for me to appreciate it. I also kept seeing that audio guy with that broad jaw from the interviews in my head telling me it's the best game he ever played and how well he did his part. Freakin' annoying. I laughed when a christmas song played on the radio somewhere in spring, ingame.

This comment was edited on Aug 31, 2010, 18:20.
 
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Playing: Skyrim, World of Warcraft.
Future: Dead Space 3.
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