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Op Ed

Ars Technica - Buying used games: Developers, publishers don't care about you. Thanks Mark.
That's a bold statement, as gamers hate to be called pirates—and they will pirate your game in retaliation for being called pirates—but in both cases, the people behind the game aren't making any money from the sale. If you take the game online you're using their time and money. So where's the argument that developers need to keep these people happy?

BitMob - More Pixar, Less Uwe: How Hollywood Can Make a "Good" Video Game Movie.
This formula is responsible for movies of varying degrees of commercial success, though from a critic's perspective, they’re typically considered awful-to-middling films. For every Resident Evil -- arguably the only video game movie that stands on its own without much need to know the subject material -- we get several Uwe Boll movies and countless other generally bad adaptations. Most video game movies either go for broke on the game’s subject matter (Mortal Kombat, Prince of Persia) or try to adapt that same subject matter into something more filmlike (Street Fighter: The Legend of Chun-Li, almost every Uwe Boll movie). But few of them are able to strike a balance that will resonate with fans and interest the general movie-going audience alike.

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78. Re: Ars Technica - Buying used games Aug 29, 2010, 19:23 Tumbler
 
The key point here is whether or not you have rewarded the pub/dev for the game you are playing.

That is not a key point in any sense. When someone sits down to play a game there is no need to insure everyone rewarded the developer who will be playing. You can invite a friend over and he or she can play the game without issue. There is absolutely no issue with each player who plays the game needing to pay someone for that privelidge. Some of the owners of the copes insist on this, Stores, some do not, friends. Some offer to let you borrow it for a few days for a fee, rentals.

The key difference is the copy of the game, no matter where it came from, was paid for, the reward for that copy has been given. (when it's a legit copy, ie not pirated)

When you make a copy with piracy, you're creating a new copy that has no reward attached to it. There is no gray area here, you're creating a new copy and not rewarding anyone in the process.

The reward comes from aquiring a copy of the game. Not playing the game. MMO's and arcade games are games that are more or less reward required from every player every time (or time period) they will be playing the game.

It makes not difference if the first pirated copy of the game was legit, the copy you are using is not. You create new copies and dilute the supply so that the game loses value more quickly than it would otherwise.

This comment was edited on Aug 29, 2010, 19:35.
 
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