|
|
 |
| [Aug 21, 2010, 12:02 pm ET] - Share - Viewing Comments |
Eurogamer.net - Realtime Crisis.
In the longer term, however, I suspect that the impact of RTW's demise will be felt by the UK games business for many years to come. The company's failure is not entirely a shock - it launched an MMO-style game which was hugely expensive to develop, but which received poor reviews, a combination which would be a fatal blow to most game companies. The scale of the failure, and the context in which it has happened, however, will have a major impact on how the industry does business.
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 6. |
Re: Op Ed |
Aug 22, 2010, 02:04 |
stingray |
|
|
I read the whole article and I'm still trying to figure out what RTW did any different than all the other developers whose multimillion-dollar-products tanked when released to the public.
I think a good game starts off with a catchy name. Why did they call it All Points Bulletin? What's in a name you say? Everything, except the game needs to try hard to match the expectations. Is APB a name to give a game that cost 100 million dollars to develop?
Known and popular franchises have a hard time to make a decent return on investment so what are the odds for something as bland and uninspired as APB? |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.