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Guild Wars 2's Flat Leveling Curve

The ArenaNet Blog has an article on Progression and Leveling in Guild Wars 2 written by Isaiah "Izzy" Cartwright, who explains how they are setting the initial level cap at 80 and flattening out the leveling curve in their MMORPG sequel so the amount of play required to progress at later levels is the same as the early ones. He explains: "Overall, we expect our content to be the driving force behind how long it takes to do things in-game. Anyone can increase the length of an experience bar and call it content, but our world is filled with an almost endless stream of things to do. We expect content—not long, grindy progression—to be the deciding factor that keeps people playing our game. We want everyone to stick with Guild Wars 2 because our content is fun and enjoyable, not out of some dogged determination to slowly, slowly advance. And because our world is ever-changing and dynamic, you can play our content again and again! Two characters journeying through the game will have two different experiences, which means the game will remain fresh for all you out there who enjoy making a million characters." Thanks Guild Wars 2 Slovenija.

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3. Re: Guild Wars 2's Flat Leveling Curve Jul 30, 2010, 11:11 Kevlar
 
Finally. I've been waiting on RPG (let's not get into semantics) developers to do this for twenty fucking years.

Creston

Seconded - can only hope it continues to sound this good, Creston. For all the warts of the original GW they definitely have some sound concepts packed in there. Lost way too much of my life to that game.
 
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