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Blizzard Relents on Real ID

Blizzard has backed off from its plan to require posters to the StarCraft II forums use Blizzard's Real ID system to use real names. The World of Warcraft Forum has a statement from Blizzard CEO & Cofounder Mike Morhaime, which reads in part: "We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums." He goes on to discuss they still have high hopes for improving the player experience with the Real ID system: "I want to make sure it's clear that our plans for the forums are completely separate from our plans for the optional in-game Real ID system now live with World of Warcraft and launching soon with StarCraft II. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make Battle.net a great place for players to stay connected to real-life friends and family while playing Blizzard games. And of course, you'll still be able to keep your relationships at the anonymous, character level if you so choose when you communicate with other players in game. Over time, we will continue to evolve Real ID on Battle.net to add new and exciting functionality within our games for players who decide to use the feature."

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89. Re: Blizzard Relents on Real ID Jul 13, 2010, 15:17 Verno
 
Raiding is repetitive anyways. There is no getting around the fact that games designed to keep the player playing as long as possible will always be at odds with a game that simply tries to create an enjoyable experience, whether it's single or multiplayer.

If the primary design goal is time spent playing then the game must be repetitive due to procedural content generation being so limited and repetition inherently leads to subpar gameplay experiences. The only way to combat that is creating fresh content on regular cycles, something WoW has been able to do to some extent.

So in essence, MMO games are more about creating a revenue stream than creating compelling games which is what some people have come to recognize. It is very much a 2 steps forward, 1 step back genre.
 
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