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Blizzard Relents on Real ID

Blizzard has backed off from its plan to require posters to the StarCraft II forums use Blizzard's Real ID system to use real names. The World of Warcraft Forum has a statement from Blizzard CEO & Cofounder Mike Morhaime, which reads in part: "We've been constantly monitoring the feedback you've given us, as well as internally discussing your concerns about the use of real names on our forums. As a result of those discussions, we've decided at this time that real names will not be required for posting on official Blizzard forums." He goes on to discuss they still have high hopes for improving the player experience with the Real ID system: "I want to make sure it's clear that our plans for the forums are completely separate from our plans for the optional in-game Real ID system now live with World of Warcraft and launching soon with StarCraft II. We believe that the powerful communications functionality enabled by Real ID, such as cross-game and cross-realm chat, make Battle.net a great place for players to stay connected to real-life friends and family while playing Blizzard games. And of course, you'll still be able to keep your relationships at the anonymous, character level if you so choose when you communicate with other players in game. Over time, we will continue to evolve Real ID on Battle.net to add new and exciting functionality within our games for players who decide to use the feature."

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85. Re: Blizzard Relents on Real ID Jul 13, 2010, 07:15 Eldaron Imotholin
 
Sepharo wrote on Jul 12, 2010, 22:34:
Yifes wrote on Jul 12, 2010, 19:05:
Sepharo wrote on Jul 10, 2010, 03:09:
Yifes wrote on Jul 10, 2010, 01:51:
So spending 10 hours "accomplishing" something in a single player game, or spending 10 hours playing a multiplayer game like team fortress 2 is somehow more objectively and intrinsicly worthy than spending 10 hours in an MMO?

Yes.

It's like comparing comparing an outside run to one on a treadmill.

Shitastic analogy. Both running on a treadmill and running outside have their pros and cons, and they both improve your overall health. If you play games to make you feel like you've done something productive, then that's pretty fucking pathetic.

What I meant by that analogy is that running on a treadmill is boring and a grind, while running outside is interesting and more objective (point A to point B).

Yet you get in contact (even if its eyecontact) with other living people while running outside while you're isolated while running on a treadmill. That, too, is the difference between MMO's and singleplayer games.

Sure, call me "the MMO player", but I love singleplayer games just as much. Sometimes it can be a nice change of pace to get from playing the isolated SP game to the living MMO game. I have my guild there and there are often moments where interactions with other players online can put a genuine smile on my face.

So we can continue this SP vs MMO bullshit, but I really don't see the use. It's two completely different types of games and they both don't help you progress in the big machine of society, so in this way they're both an equal waste of time.

Seriously, that this discussion managed to exist in the first place is a fucking shame.
 
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