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OnLive Latency Evaluation

OnLive Latency: The Reckoning on relates their early experiences with the OnLive cloud-based gaming service, also offering a video latency analysis. Their initial comments seem encouraging, saying: "In Digital Foundry's independent tests, we achieved an optimum response of 150ms - similar to playing Killzone 2 locally, and in line with Rare's claims for lag when using the new Kinect camera controller." They could not always achieve those optimal results, however: "In a best-case scenario, we counted 10 frames delay between button and response on-screen, giving a 150ms latency once the display's contribution to the measurement was removed. Unreal Tournament III worked pretty well in sustaining that response during gameplay. However, other tests were not so consistent, with DiRT 2 weighing in at a clear 150ms-200ms while Assassin's Creed II operated at a wide range of between 150ms-216ms. We'll be discussing the reasons behind this variance in our upcoming OnLive feature." They say this about their overall latency experience using the service on a fat FiOS pipe: "Even with this mammoth connection, in our tests OnLive never meets anything like the claims made for it by company front-man Steve Perlman, on the record as describing end-to-end lag as being under 80ms and 'usually... between 35-40ms'."

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16. Re: OnLive Latency Evaluation Jul 8, 2010, 02:23 raVen
I tried to play Dirt2 and many other games (demo time is 1/2 hour) using OnLive on my 6mb DSL.

The latency is TERRIBLE, I would say 100-150ms is about right. For driving games that is a deal breaker for me. I also don't like smudged compression everywhere. Nothing is sharp and clear detail like they were saying it would be. (Then again, I do have clinically better than average eyesight.)

I have a year free in the founder program. I'll check back with it in a week or so. Maybe things will have changed. (I'll probably check it out at work at some point too.)

When I can click something and almost get to two-onethousand I get terribly irritated, Don't you? I still hate most Unreal engine UI because of this.
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